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The Boredom Portal
A Screen-Free Adventure
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Guide for families
🎯 Educator's Guide: “The Boredom Portal”
💭 What is this story about?
One rainy afternoon, a storm leaves Nora with no power and no internet. Her screen goes dark all at once and, for the first time all afternoon, there is nothing to entertain her from the outside. Nora wanders around, complains, counts floor tiles, hangs upside down off the couch… until, in a corner, her eyes land on an old cardboard box and some markers she hadn't touched in ages.
🧠 What will children discover?
- That boredom isn't the end — it's the beginning: when there's nothing to do, the mind starts making something on its own
- That the best ideas take a little while to arrive: you have to sit with the emptiness before they show up
- That fun can be invented, not just received: a box and a marker can fill a whole afternoon
- That creating starts out clumsy: the first line isn't much, and yet everything comes from it
- That time changes with what we do: when we're bored it crawls; when we're playing it flies
- That playing with someone adds to it: when Tomás turns up, also bored, the game isn't split — it grows bigger
🤝 How can you keep this conversation going?
- “What's the most fun thing you've ever invented with a box, a blanket, or anything lying around the house?”
- “What do you feel in your body when you're bored? Where do you feel it, and what does it make you want to do?”
- “At the start of the story, nothing happens for quite a while. Why do you think Nora doesn't start playing right away?”
- “The spaceship — was it inside the box, or inside Nora?”
- “When the power comes back, Nora doesn't run to the TV — she uses it for her game. What's the difference between those two things?”
- “When Tomás arrives bored, Nora doesn't hand him a screen — she offers him her game. What could you all play with just one box between you?”
🎯 Educational focus
This story suggests something unusual: treating boredom as a good starting point rather than a problem to switch off as fast as possible. It doesn't speak badly of screens or ask anyone to give them up; it simply shows what lies on the other side of an afternoon without them — and, at the end, how the very same screen can go from holding us spellbound to serving our own game. The key is the pacing: for several pages “nothing happens”, and that emptiness is exactly what Nora needs for her imagination to start up. For families, the invitation is simple and powerful: don't fill every gap straight away. If we let boredom last a little, very often the child finds their own way to their own play.






